#FORRNITE REPLAY PLAYER FREE#
It is still data that needs to be stored somewhere while before they could clean it up currently to free up capacity. Also reduces requirements on client side which usually is a better client service.Įven if it wouldn't be much data for let's say an hour session.
#FORRNITE REPLAY PLAYER DOWNLOAD#
To minimize duplication of information you might want to keep it in your own control and have people download it when they want to edit and revisit. Rare wouldn't be willing to give us half baked tool most likely. If they did add the imput from the server a good portion of server space would have to be dedicated to at as it would have to run an entire private instance for each individual I think it is feasible for sure, though to have good replays you also want to give us some camera movements or editing tools. As frist they would need to add in the ability to replay the content thru the client without imput from the server which would cause certian data not to be displayed such as islands your current not standing on as that data is streamed in by the server. The issue i see with a record system is with the playback. The only problem then is if a player plays for a very long time in which a limiter can be placed and adjusted for avialible Harddrive space. This is not really a problem as the only thing that needs to happen is the client system would only need to record the data that been collected for that session. There's a huge difference from certain games being able to hold 20 minute game replays on their servers and Rare trying to hold 6 hour session replays. You can be in a game seemingly endlessly. It's easy for servers to hold replays because those games have rounds that can only last so long.
enable the CS: GO demo viewer through the command console to use the replay controls. The difference between this game and games with replay systems is that games with replay systems are games that are in-and-out combat games. Some players might consider CS: GO replay controls a bit outdated.